rectangle shadow
rectangle shadow
The Rose Report and j2e.com

The Rose Report is an Independent Review of the Primary Curriculum by Sir Jim Rose. The question central to the report is “what should the curriculum contain and how should the content and the teaching of it change to foster children’s different and developing abilities during primary years?”

Looking through the report it can be seen that in many areas of the curriculum j2e.com is a suitable tool for use by children. This page identifies and clarifies some of those areas, to educate teachers where they could be using j2e within their classrooms.

Short extracts in grey are taken from the Rose Report, the full report can be found by following the link. The headings below are taken from the detailed sections towards the end of the report. The text in blue gives guidance as to where j2e can be used.

In summary, j2e is an on-line, creative, writing and publishing tool, that uses many media - text, pictures, shapes, animations, sound, video, links and embedded objects. All pages saved are web pages, each with a unique web address (url) which can be accessed from anywhere, by a private or public audience. With j2e collaboration and sharing tools are built in. j2e is useful across much of the curriculum, for documentation, data collection, communication, sharing and collaboration. j2e provides a creative environment, that is fun to use.

what to use j2e for...
Rose report
Essentials for learning and life

ICT capability
2. create, manipulate and process information, using technology to capture and organise data, in order to investigate patterns and trends; explore options using models and simulations; and combine still and moving images, sounds and text to create multimedia products;
3. collaborate, communicate and share information using connectivity to work with, and present to, people and audiences within and beyond the school; and
4. refine and improve their work, making full use of the nature and pliability of digital information to explore options and improve outcomes.


Understanding English, communication and languages
English and communication - writing

E16. to plan, discuss and review their work in order to improve it including using ICT where appropriate
E19. to communicate with known audiences using ICT where appropriate. (Including through the school website and email to parents or carers.)
M22. to share ideas and collaborate with others remotely using ICT (Including videoconferencing and webcams)
L24. to synthesise ideas using ICT by combining a variety of information from different sources
L25. to communicate and collaborate with others remotely and in locations beyond the school by selecting and using appropriate ICT. (Including forms and conventions for electronic media and communicating to unknown audiences.)

Mathematical understanding
E1. to estimate the number of objects and count them, recognising conservation of number
E8. to use coins of different values and recognise the equivalence of different combinations of coins
E13. to identify, reproduce and generate geometric patterns including the use of practical resources and ICT
E15. to generate and explore questions that require the collection and analysis of information
E16
. to collect, group, match, sort, record and represent information14 for a purpose and store it using ICT
M20. to recognise symmetry properties of 2D shapes and patterns
M21. to make simple scalings of objects and drawings
M25. to collect and structure information using ICT so that it can be searched and analysed, including appropriate field headings and data types (Analysis should include discussion about ‘reasonableness’ of outcomes.)
L21. to use and make maps, scale models and diagrams for a purpose
L31. to answer questions or test hypothesis by using ICT to collect, store, analyse and present data For example using data types including text, number, date, currency, yes/no and error checking through inspecting outcomes.)

Scientific and technological understanding
Key skills This includes reviewing ideas, information and existing products; plans, methods and processes; conclusions and solutions; and includes using ICT for organising information.
E3. to sort and group information using ICT to inform investigations and designs
M1. to explore and investigate in order to collect data, analyse it and identify patterns
Cross-curricular Children can develop their ICT skills by using ICT for capturing, organising and analysing data and presenting results; and for sequencing instructions to control events and products.

Historical, geographical and social understanding
Key skills Including using ICT to consider viewpoints from people in remote locations.
L3. to investigate local and global issues by using ICT to analyse and process data

Understanding physical development, health and well being
E5. to use strategies to stay safe when using ICT and the internet
M6. to use ICT safely including keeping their electronic data secure
L7. to use ICT safely including using software features and settings
Cross-curricular the application of digital, video and photographic technology to make improvements in skills, actions, sequences and performances

Understanding the arts
Why is this area of learning important? This includes the use of new and developing forms and conventions associated with computer graphics, digital photography, animation and film.
Key skills
Media and techniques include the use of ICT in making images, photographs, files, computer composition and performance, and the associated software skills.
Breadth of learning Including how ICT is used as a art medium in itself and how it can be used for graphics, animations, videos and sound sequences etc.
...and using ICT to explore line, shape, form, colour, texture and pattern.
E7. to experiment with designs, shapes, colours and sounds, using ICT where appropriate.
M4. to create and present work in a variety of digital forms (Including computer graphics, presentations, animations, sound sequences, videos etc.)
L3
. to select and use appropriate ICT tools and techniques to develop and refine their ideas across the arts.
Cross-curricular ...and using ICT to try out ideas, create, refine and present work across the arts.
Where j2e fits in


j2e is a web based, desktop publisher with multimedia capabilities. It is ideal for creating multimedia web pages containing text, pictures, shapes, animations, sound, video, links and embedded objects.


j2e is on-line and designed for both sharing and collaborative work. All pages have a web url and can be accessed by any chosen audience.
j2e keeps a full revision history for documents, so not only can options be explored, but progression can be seen.






j2e is an ideal writing tool, with on-line sharing for discussion and review.

Every page on j2e is an on-line web page, for communicating with audiences via sharing.

as above, across schools, authorities or continents.

j2e can combine information from many sources, including embedding other web pages, videos, sounds etc.

This is an extension of M22, to a wide audience.





j2e easily creates 'drag and drop' web page activities for use on white boards.

Use j2e white board 'drag and drop' activities involving pictures of coins.

j2e includes coloured geometric shapes, patterned fills and cloning for this activity.

j2e is ideal to produce data collection forms as web pages, available to any audience.
j2e forms will collect and store data, which can later be analysed.

j2e shapes allow exploration of symmetry and patterns.
j2e contains a grid and coordinates which are appropriate for scale drawings.
j2e forms allow collection of data, with appropriate field headings, and data types. Search facilities are always available.

j2e contains drawing tools for map and diagram production, and annotation.
j2e forms are ideal for this. Create them on line, and use them within any web browser.





j2e is an ideal medium for recording experiments, with tools for diagrams, word lists for terms, and inclusion of photos, videos and sounds.

j2e forms are ideal for this, or use j2e to mind map ideas.

j2e forms again provide a suitable tool.

With j2e, an on-line presentation containing many media is a great way to present results to a wide audience.




j2e is on-line, and can be used to communicate and collaborate with distant locations.




j2e is an on-line tool that can create web pages visible to anyone on the web. Education in the correct use of j2e will teach pupils about many aspects of Internet safety. Teachers may optionally elect to moderate work before it is published.

with j2e multiple photographs can show progression and form, and video can be presented on a j2e web page.


j2e allows manipulation of photographs, for example, with transparency and masking, animation of objects, textures fills and many visual techniques.
j2e is ideal for compositions including text, photo, video, sound and links.


as above.
The j2e pen tool allows the creation of drawings including transparency, colour, line thickness etc.


Shapes, patterns, textures and colour are important aspects built in to j2e.
j2e records and plays sound, which can be incorporated in a web page.

Use the presentation aspects of j2e. Available on line to any chosen audience.



More presentation aspects, using j2e to produce multimedia web pages.
j2e-Colour-3D-logo-150w.png