J2Code Blocks
What they do and some examples of them in use.
J2Code Blocks
What they do and some examples of them in use.
Motion Blocks
Program which way your sprite moves, how far it goes and which way it faces.
Events Blocks
These are used to sense events and program your sprite to do something when that event happens.
Pen Blocks
Leaves a trail of where the sprite has been.
Allows you to choose colour and line width.
Sensing Blocks
If the sprite touches another sprite or is close to one, (or a place on the screen), something will happen.
Sound Blocks
Add sounds to your program and choose what notes and effects to play and how long to play them.
Control Blocks
Add loops to your program to make it more efficient.
They are often used with other blocks to make a condition.
Control Blocks
(Conditions)
Control blocks used as part of a condition.
Looks Blocks
These blocks let you add speech to a sprite, change its size, show and hide sprites and switch costumes
Operator Blocks
These blocks are used to script maths equations in your code.
They are always used with other blocks.
Variable Blocks
A variable is a changeable value recorded in J2Code's memory.
Examples of varables are:
Text Blocks
Allow you to print or speak text and combine words to form longer sentences.
Procedure Blocks
Allow you to create functions that can be called by your code which makes it reusable when repeating the same code over and over.