Primary Computing Progression
Using the Just2easy Toolsuite
Full version
Years 5 and 6
Click here to view the Quick Version
Primary Computing Progression
Using the Just2easy Toolsuite
Full version
Years 5 and 6
Click here to view the Quick Version
Computing and Technology Enhanced Learning
Years 5 and 6
Skills
Predict how a provided algorithm will behave before testing it. Use j2code and j2e5 to write up the outcome and observations. Share via j2e5 or publish to j2webby .
Represent an algorithm as a flow chart in j2e5 and share.
Develop algorithms in j2code using the 'if' statement.
Develop more complex flow charts and procedures in j2e5.
Refine procedures (algorithms) to improve efficiency and achieve desired outcomes.
Knowledge
Understand that algorithms may be decomposed into component parts (procedures) each of which is itself an algorithm.
Understand the need for precision when creating algorithms.
Understand the importance of planning, testing and correcting algorithms.
Understand that an input can be used to control the behaviour of a program.
Explain logically, using appropriate technical language, how some simple algorithms work.
Full version
Technology Enhanced Learning
English
Using j2e5 create an instructional piece of writing and share.
Report writing in j2e5 and outlining the process from planning to demonstration of a successful program. Share and collaborate.
Create marketing material using j2e5 for your game created in j2code.
Write a storyboard for a game.
Mathematics
Identify, visualise and describe properties of rectangles, triangles, regular polygons in j2e5. Create flow charts to program a turtle to draw the 2D shapes.
Control a Turtle around a specified course.
Science
Develop an algorithm for keeping a garden plant alive or selling lemonade.
Other subjects
Control a sprite to travel around an environment interacting with other objects on screen using j2code.
Create a game using j2code where a sprite gains points as it catches specific objects.
Modelling and simulations
Year 5 and 6
Skills
Create a simple program using j2code to simulate a real or imaginary situation (eg a sprite to move around a maze).
Using j2code create a program that demonstrates a sequence loop.
Using j2code create a program which includes a method of scoring.
Using j2code create a program that requires a timer and a set of variables as appropriate to the program.
Knowledge and Understanding
Understand that a model is a representation of a real world issue, system or situation that captures the essential elements that are important for a particular purpose.
Understand that a problem can be solved by decomposing it into sub-problems, solving them and combining them to solve the original problem.
Understand the difference between constants and variables.
Technology enhanced learning
English
Using j2e5 write a storyboard for a program.
Make use of another program written in j2code and link it into j2e5 to critique with respect to the efficiency of the coding, the overall effect, appropriateness to purpose and suggestions for improvements.
Mathematics
Use j2measure to investigate and model mathematical concepts.
Create a program in j2code to create regular polygons of different sizes using variables.
Science
Use suitable simulations from j2launch library.
Other subjects
Create a musical group by pairing sprites with sounds to make interactive instruments.
Use j2code to get 2 characters talking to each other. Use the say and wait blocks to coordinate the conversation.
Combine interesting images and sounds to make an interactive collage in either j2code or j2e5.
Data Logging
years 5 and 6
English
Creating and shaping texts - invent a device that relies upon sensor to work. Write marketing material using j2e5 and publish onto j2bloggy to create a website.
Instructions. Setting up and writing instructions for others to follow and share.
Journalistic writing - report using j2e5 on an investigation for the class newsletter using multimedia such as pictures, video and sound recording. Publish onto the school's j2webby site.
Mathematics
Using j2e5 collect, organise and interpret information using graphs.
Explain your reasoning using j2e5 and diagrams, graphs, pictures and text.
Construct bar charts, line graphs to represent frequency of events using j2e5.
Suggest, plan and develop lines of enquiry using j2e5; collect, organise and represent information, interpret results and review methods.
Science
Write a report using j2e5 about noise levels in and around school. Add sound files as evidence.
Text processing and Multimedia
Years 5 and 6
Skills
Develop and use criteria to evaluate the design and layout when evaluating a range of web sites, online resources and presentations using j2e5 and sharing with the class.
Understand how pages are linked together using j2e5 and the link function. Produce a diagram that shows the links between pages.
Using j2e5 develop the use of hyperlinks to produce more effective interactive, non linear presentations.
In j2e5 make use of the transitions and animations. Pupils can share their work and evaluate the presentation for audience and appropriateness.
Independently select multimedia to add to a j2e5 page use j2camera to add additional effects to pictures.
Format and edit work in j2e5 before it is published to j2webby to improve mood and clarity.
Create groups and share work between them to allow pupils to review work that they have created in j2e5. Use Folders to share additional file types such as .docx etc...
Knowledge
Show an increased awareness of intended audience.
Understand the potential of multimedia to inform or persuade and know how to integrate words, images and sounds using j2e5.
Recognise the features of good design in different printed and electronic texts.
Technology Enhanced Learning
years 5 and 6
English
Pupils produce a narrative using j2e5 to add digital recordings of themselves.
Pupils create an audio drama using j2e5 and publish it to j2webby.
Using j2e5 pupils create a TV or news reports, e-newspaper or website about their schools activities and publish them to j2webby.
Create an interactive help file using j2e5 to add links and then publish to j2webby.
Compose a persuasive multimedia piece of writing using j2e5.
Using j2e5 pupils can collaborate on a piece of text and make multiple revisions in preparation to publish it to j2webby.
Mathematics
Pupils use j2e5 to create a maths trail using images, video and audio.
Science
Pupils use j2e5 to present the outcomes of their research about the Earth, Moon and Sun and publish to j2webby.
Pupils contribute to an aspect of a project to help their peers revise a concept and share as a worksheet in j2e5.
Other subjects
Pupils create a presentation using j2e5 about Ancient Greeks and publish it to j2webby.
Pupils create a presentation in j2e5 using images, videos and information that they have researched to create a river guide for walkers showing the features of a river and publish it to j2webby.
Pupils create a narrated big book for younger children which includes links, and multimedia and publish it to j2webby.
Develop a homepage of a website which is easily accessible using j2e5 and publish to j2webby.
Digital Images
Years 5 and 6
Skills
Graphics Packages and Digital Photographs.
Enhance a j2e5 presentation using, storing and combining images from different copyright free sources.
Using j2camera pupils can make changes through peer and self evaluation.
Using a graphics based tool from j2launch library design a child's bedroom, garden or playground or use the drawing tools in j2e5.
Animation and video
Plan and create a short animated sequence using Apps or a desktop program and add to your storyboard and timeline created using j2e5.
Knowledge and understanding
Know that images (still and moving) are used to enhance presentations or communicate ideas.
Recognise the concept of copyright and apply this to their work.
Routinely evaluate and revise their work.
Understand that computers save digital image and graphics as many different file types.
Technology enhanced learning
Year 5-6
English
Using j2e5 pupils create a presentation using images, video and sound. Eg. create a multimedia poster or poem.
Create an e-newspaper or website using j2e5 and/or j2webby and j2bloggy.
Using j2e5 pupils create an extended narrativge adventure using still or animated images and publish on j2webby.
Pupils use j2e5 to create a multimedia presentation using images of pupils drawings and add links to recorded sound and publish to j2webby.
Pupils use j2e5 to create a virtual guided tour of the school incorporating video, images and links and publish to j2webby.
Science
Create an animation advert for healthy food using j2spotlight.
Other subjects
Design a new playground for the school using shapes and drawing tools in j2e5.
Use j2spotlight to illustrate the water cycle.
Create a news report using apps or a video camera and publish via j2e5 to j2webby.
Using j2bloggy pupils present work on Britain since 1948 including genuine footage and newly created footage. Pupils will include all their planning and documentation in j2e and publish onto their j2bloggy site as a group or individual.
Electonic communication
year 5 and 6
Skills
Pupils use and refine their skills while indepently create and respond to blogs and forums created using the comments feature in j2bloggy or j2webby.
As a class or group make use of j2bloggy or j2webby and collaborate on projects with other schools.
Knowledge
Using j2bloggy or j2webby pupils show awareness of intended audience and use appropriate style and language.
Understand the importance of personal safety and use the rules developed for using blogs and forums created using the comments feature in j2bloggy or j2webby.
esafety
Understand the importance of personal safety when using any electronic communication, remembering that the just2easy creative toolsuite has inbuilt moderation and profanity checks.
Recognise that e-safety must be considered wherever online activity takes place.
Technology enhanced learning
Years 5 and 6
English
Share work using j2e5 to create a rolling story with multiple authors.
Publish work onto j2webby to share with a wider audience and to give real purpose to the work.
Mathematics
Share a maths project using j2e5 and or j2bloggy with another group, class or school.
Science
Share a science project using j2e5 and/or j2bloggy with another group, class or school.
Other subjects
Create a questionnaire using forms in j2e5 to obtain information about their locality and publish it to j2webby to obtain real data.
Correspond with pupils in other countries using a public j2bloggy site created by a teacher.
As part of a transfer project pupils set up a shared j2bloggy site which is accessed by the pupils from the 'feeder' schools.
Research
Years 5 and 6
Skills
Using j2launch share a variety of search engines with pupils including swiggle from the south west grid (available from the library in j2launch).
Discuss issues of copyright in relation to j2e5 and the blogging platforms; j2webby and j2bloggy.
Copy, paste, save and use pictures text and sound in a j2e5 document for a specific audience and publish it to j2webby.
Knowledge and understanding
Talk about personal safety when using the Internet, at home and in school and how tools like j2launch help keep them safe and enable their teachers to distribute more reliable resources to them.
Understand that all websites require validation and can contain bias.
Technology enhanced learning
years 5 and 6
English
explore an autobiography and create using j2e5 and publishing onto j2webby or j2bloggy.
Mathematics
Plan and pursue an enquiry using j2bloggy to present evidence and ideas as an individual or as a group.
Science
Research where micro organisms grow and support life. Create a site using j2bloggy either as an individual or group to present their findings.
Other subjects
Create a class site using j2bloggy to present their research.
Investigate blogs to understand bias. The teacher can select a variety and share them via j2launch.
Share pictures with each other using myfiles in j2launch to create a river guide or another tourist pamphlet using j2e5.